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Post by Jac on Aug 11, 2013 19:56:17 GMT
What do you think the roster size will be like?
Which characters are you looking forward to seeing from both games?
Any improvements you wish to see in your characters? Do you think Harada will buff or nerf moves?
I have a feeling that the characters in TxSF will be the same as SFxT. If so then i'll be pretty disappointed because of the lack of Lee. I'm sure Harada has his own characters lined up anyway. I reckon the roster will be 40+/-
Your thoughts?
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Post by Duggs26 on Aug 11, 2013 20:02:51 GMT
I made a wish list a while ago on TZ, here it is:
Tekken:
Anna Heihachi Kazuya King Kunimitsu Lee Michelle Nina Paul Wang Yoshimitsu Jun Lei Forest Hwoarang Jin JayCee Miharu Feng Lili Raven Dragunov Lars Leo Miguel Zafina
Street Fighter:
Gen Ken Ryu Akuma Balrog Cammy Chun Li Fei Long Vega Cody Dan Guy Ingrid Karin R.Mika Rolento Rose Sakura Alex Ibuki Makoto Yun Yang Crimson Viper Gouken Juri
Really hope it has amazing graphics and good fighting mechanics
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Post by Deleted on Aug 12, 2013 11:36:07 GMT
Since SFxT roster was about 50+, I'd say TxSF would be around the same and I certainly hope Namco don't do what Capcom does DLC wise.
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Post by Jac on Aug 15, 2013 7:29:30 GMT
Tekken wishlist:
Devil Jin Jin Heihachi Kazuya Lars Lee Anna Nina Law Bruce Bryan Dragunov Julia Leo Yoshi Paul Alisa Asuka Bob Miguel Armor King
SF:
Ken Ryu Akuma Chun Li Sagat M.Bison
Idk i don't play SF XD
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Western
Beginner 入門生
Looking at frame data like it makes me better.
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Post by Western on Aug 17, 2013 8:37:02 GMT
Tekken: -Jin / D.Jin --> maybe they make him a single character like Jin with some Devil Jin moves. -Wang -> would be so awesome -Dragunov -Armor King -Marduk -Julia and/or Michelle -Feng -Leo -Asuka -Lee -Alisa -Jun -Steve -Raven -True Ogre or Ancient Ogre -Xiaoyu and/or Miharu If these guys are in there I will die happy.
Street Fighter: -Ryu -Ken -Gen -Chun-li -Ibuki -Adon -Dudley -Sakura -Akuma -Juri -M. Bison. -Vega -Blanka -Cammy -Guile -Able I am very excited about what they bring out on the SF side can't wait to see a FlashKick in a 3d environment!!!
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dragonarse1
Marauder 猛虎
I main Dr.B and I am proud of it.
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Post by dragonarse1 on Aug 17, 2013 12:12:11 GMT
I believe they should allow projectiles in juggles to make them more useful and flashy . If they're going to take SF aspects there will likely be a meter with meter burn moves. My wish list: Tekken: Jin/DJ, same character, mix the moves Namco, make normal Jin s tier (if there's a tag option, Jin and DJ together should give a single character, buffed health and Jin's stance in scenario campaign T6) Kaz A.king King Marshal Law Paul T6 Lars Xiaoyu Kuma Heihachi Dr.B Rodger Jun Female vampire Julia Ganryu Mokujin Nina Lee Ogre Steve Hwo Kuni SF: Ryu Ken Chun-li Vega Guile (with SF 2 theme) Blanka Balrog Bully Bison Ibuki Juri Zangief Rufus Posion Hugo Cammy Mega man I don't play much SF, but I like these characters. MK characters Kung lou Liu Kang Baraka Scorpion Sub-zero ... Oh yeah, that's right. No MK crossovers
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snakearms
1st Dan 初段
I'm here to engage in discussion regarding whatever stimulates my interest.
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Post by snakearms on Aug 17, 2013 16:12:26 GMT
I'd say we should expect at least 40 characters.
I won't make a character roster wishlist because I don't want to be redundant but I'm really just curious to see what the mechanics of the game will be like. With Capcom's version, it wasn't really an issue because not all SF characters have projectiles anyway so Tekken characters were able to fit in the game without it being out of place. But some of the most iconic SF characters do have projectiles (Ryu is the obvious example) and we pretty much have to expect them to be in NAMCO's game so it will be interesting to see what they do with that since it doesn't seem like it would work, really.
I'm sure that a lot of the roster will be characters that were in CAPCOM's game but I think there will be some present in the NAMCO version that were not in the CAPCOM version.
Also, is it going to be 1v1 or tag based?
Some match-ups/teams I want to see: Heihachi/Akuma Steve/Dudley Brian/Balrog Cammy/Nina
It will be awesome to see the SF characters in a Tekken game with it's graphics style and immense moves lists. I think it's much more interesting than seeing Tekken characters in a SF game.
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Post by Grandmthethird on Aug 17, 2013 16:47:56 GMT
I'd say we should expect at least 40 characters. I won't make a character roster wishlist because I don't want to be redundant but I'm really just curious to see what the mechanics of the game will be like. With Capcom's version, it wasn't really an issue because not all SF characters have projectiles anyway so Tekken characters were able to fit in the game without it being out of place. But some of the most iconic SF characters do have projectiles (Ryu is the obvious example) and we pretty much have to expect them to be in NAMCO's game so it will be interesting to see what they do with that since it doesn't seem like it would work, really. I'm sure that a lot of the roster will be characters that were in CAPCOM's game but I think there will be some present in the NAMCO version that were not in the CAPCOM version. Also, is it going to be 1v1 or tag based? Some match-ups/teams I want to see: Heihachi/Akuma Steve/Dudley Brian/Balrog Cammy/Nina It will be awesome to see the SF characters in a Tekken game with it's graphics style and immense moves lists. I think it's much more interesting than seeing Tekken characters in a SF game. I don't think fireballs will be much of a problem for Namco. Jinpachi has fireballs, Devils have lasers so i don't see an issue. There might be an issue for SF players though, sidestep is going to F them up lol
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snakearms
1st Dan 初段
I'm here to engage in discussion regarding whatever stimulates my interest.
Posts: 184
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Post by snakearms on Aug 17, 2013 17:07:52 GMT
Ya, I know there are projectiles like Jinpappy's fireball, lasers and item moves but what I mean is that projectiles are not implemented the way they are in SF. You can't have "fireball wars" in Tekken. I mean, you may hit somebody with a laser or whatever but projectiles aren't used to keep the opponent at bay in Tekken like they are in SF. If they make the SF character's projectiles like Tekken character projectiles, it'll change the whole character. For instance, Ryu's Hadouken is a very key part of his gameplay. Now imagine if they make his Hadouken like DJ's lasers or like Jinpappy's fireball. It turns the Hadouken into an afterthought when it's supposed to be an indispensable tool and a core element of using that character. I'm not saying they can't make it work. It will just be interesting to see what they come up with.
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dragonarse1
Marauder 猛虎
I main Dr.B and I am proud of it.
Posts: 500
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Post by dragonarse1 on Aug 17, 2013 17:29:48 GMT
Ya, I know there are projectiles like Jinpappy's fireball, lasers and item moves but what I mean is that projectiles are not implemented the way they are in SF. You can't have "fireball wars" in Tekken. I mean, you may hit somebody with a laser or whatever but projectiles aren't used to keep the opponent at bay in Tekken like they are in SF. If they make the SF character's projectiles like Tekken character projectiles, it'll change the whole character. For instance, Ryu's Hadouken is a very key part of his gameplay. Now imagine if they make his Hadouken like DJ's lasers or like Jinpappy's fireball. It turns the Hadouken into an afterthought when it's supposed to be an indispensable tool and a core element of using that character. I'm not saying they can't make it work. It will just be interesting to see what they come up with. They could introduce a tracking system that stops fireballs being easily side stepped, alongside this, they may make the fireballs blockable, but they could do chip damage to build meter (I believe this will be a SF characteristic put into the game). The gane will play like tekken, only there will be SF twists in it to make it possible to easily fit SF characters in. I just wonder how they are going to give SF characters a large amount of moves as they only have between 3-6 :/
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Post by Grandmthethird on Aug 17, 2013 17:39:31 GMT
Ya, I know there are projectiles like Jinpappy's fireball, lasers and item moves but what I mean is that projectiles are not implemented the way they are in SF. You can't have "fireball wars" in Tekken. I mean, you may hit somebody with a laser or whatever but projectiles aren't used to keep the opponent at bay in Tekken like they are in SF. If they make the SF character's projectiles like Tekken character projectiles, it'll change the whole character. For instance, Ryu's Hadouken is a very key part of his gameplay. Now imagine if they make his Hadouken like DJ's lasers or like Jinpappy's fireball. It turns the Hadouken into an afterthought when it's supposed to be an indispensable tool and a core element of using that character. I'm not saying they can't make it work. It will just be interesting to see what they come up with. Well its going to be a completely different game or SF players to get used to, there was a tweet a couple of days ago from Aris, NYCfab or someone like that that said " they couldn't imagine playing a 2D game wihout a sidestep". So that is going to be a big difference, and a whole new mechanic that will drasticly affect the use of fireballs. On top of that the LP, RP, LK, RK compared to light medium hard will completely change how the SF characters play. I got to believe SF character will have a massive increase in size of their comad list. All this suggests SF characters will play very differently to any SF game. I expect them to keep a SF feel and keep all the iconic moves they have, but the whole strategy of playing them will change. and fireball zoning will not be a factor.
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sferano
Beginner 入門生
Get Ready For The Next Battle!
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Post by sferano on Sept 12, 2013 7:22:27 GMT
SFxT characters + Kuni, Angel & Michelle Chang. <3
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Post by theroyalmailx on Sept 17, 2013 5:56:09 GMT
If the game is anything like sfxt I won't be getting it. That game was an embarrassment to tekken fans I personally think anyway.
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Post by Grandmthethird on Sept 18, 2013 14:12:24 GMT
If the game is anything like sfxt I won't be getting it. That game was an embarrassment to tekken fans I personally think anyway. Streetfigher X Tekken is a streetfighter game with Tekken characers in it. So it highly probably that Tekken X Streetfighter will be a Tekken game with Streetfighter characters in it. By which i mean expect it to be 3D, each streetfighter character will get a 100+ move command list, and a 1,2,3,4 button config.
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Post by theroyalmailx on Sept 18, 2013 20:35:06 GMT
Ohhhhh the thought of that... In don't think my penis can handle it. LOL
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Post by HakuryuVision on Sept 24, 2013 8:24:20 GMT
The only characters i need/hope for are:
Tekken Yoshimitsu Kunimitsu Miharu (very unlikely) Alex (very unlikely) Heihachi (pretty much a given)
Street Fighter Makoto Dudley E.Honda (unpopular, thus kind of unlikely) Sodom (very unlikely) Poison (kind of unlikely)
But i never had much luck with my favorit characters, so more than half of these probably won't be in TxSF. -w-° The only ones which i'll definitely see are probably Heihachi and Yoshimitsu.
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