Post by Moose on Aug 13, 2013 16:28:06 GMT
Combos
Common Launchers
df+2, 1
uf+4
CH f,f+1+2
CH db+4, 2 (or db+4, 2 after Waning Moon)
Waning Moon
CH df+1
CH f,f+2
Bounds
1+2
df+1, 1
SS 1+2
Enders
qcf+2
b+3, 4
df3+4, d+2
TA Fillers
f,f+3, 4
df+2, 1
d+2, 1+2
(at wall) db+2, 4, 1
(at wall) f+4, 1+2, 2
Sample Combo
uf+4, f,f+2, 1, f,f+2, 1, 1+2 B! qcf+2
Poking
1, 1, 2
This is a really good CH fishing string. It's CH confirmable, so if you feel like they'll hit buttons, CH confirm and hit that 2 and ruin their christmas.
df+4, 1
df+4 is Wang's main quick mid. Spam df+4, then hit df+4, 1 and piss them off. Your main goal with Wang is to make your opponent throw their stick.
uf+3
Nin claims to have trouble dealing with this move. Let that sink in for a second. In case you read that again, no your vision isn't bad. Mid, low crush, homing move that's safe. Leaves you in FC for the ever infamous....
FC df+4, 3
Bow and Arrow. From FC, this is your go to low. It is risky, so be sure to mix it up and not be predictable. If they duck all day like Jac, you could go into FC and hopkick. The amount of fear this causes people to duck more than you'd think. Good oki option near the wall. Mix it up with hopkick and FC df+2 for easy mids.
uf+4
Can't play TTT2 without hopkicks.... or hopekicks. Wang's hopkick does a good chunk of damage and tracks both ways. It is punishable though, so don't throw it out too much.
db+2, 4, 1
This is a decent mid string. NCc like 1, 1, 2. On CH this string does around 60 damage, so don't be afraid to throw this out.
4, 4, 4 / 4, 4, d+4 / 4, 4, 1
alot of online Wangs use this alot. It's decent but don't try and spam it like you do with df+4 (wink wink nudge nudge).
4,4,4 is asz. The last hit is high and there's no mixup to it at all other than the 2nd hit hitting low for not that much damage.
4, 4, d+4 adds another low on the end. This will usually hit because the mid option is a launcher and they won't wanna duck.
4, 4, 1 is high, low, mid and launches. For the purpose of getting this to launch, just use d+4, 1 and d+4, d+4. The mixup is the same, but d+4, 1 launches on CH.
Waning Moon (df,df+2+4)
Wang's infamous throw. Tag bufferable. The easiest followup for full combo is run up db+4, 2 in the back. Other options include qcf+2, d+1+2 and b+2, 1, 1+2. 1+2 break.
qcf+2 Deathfist
This is your go to whiff punish from any distance where df+2, 1 won't hit. Use wisely.
Common Launchers
df+2, 1
uf+4
CH f,f+1+2
CH db+4, 2 (or db+4, 2 after Waning Moon)
Waning Moon
CH df+1
CH f,f+2
Bounds
1+2
df+1, 1
SS 1+2
Enders
qcf+2
b+3, 4
df3+4, d+2
TA Fillers
f,f+3, 4
df+2, 1
d+2, 1+2
(at wall) db+2, 4, 1
(at wall) f+4, 1+2, 2
Sample Combo
uf+4, f,f+2, 1, f,f+2, 1, 1+2 B! qcf+2
Poking
1, 1, 2
This is a really good CH fishing string. It's CH confirmable, so if you feel like they'll hit buttons, CH confirm and hit that 2 and ruin their christmas.
df+4, 1
df+4 is Wang's main quick mid. Spam df+4, then hit df+4, 1 and piss them off. Your main goal with Wang is to make your opponent throw their stick.
uf+3
Nin claims to have trouble dealing with this move. Let that sink in for a second. In case you read that again, no your vision isn't bad. Mid, low crush, homing move that's safe. Leaves you in FC for the ever infamous....
FC df+4, 3
Bow and Arrow. From FC, this is your go to low. It is risky, so be sure to mix it up and not be predictable. If they duck all day like Jac, you could go into FC and hopkick. The amount of fear this causes people to duck more than you'd think. Good oki option near the wall. Mix it up with hopkick and FC df+2 for easy mids.
uf+4
Can't play TTT2 without hopkicks.... or hopekicks. Wang's hopkick does a good chunk of damage and tracks both ways. It is punishable though, so don't throw it out too much.
db+2, 4, 1
This is a decent mid string. NCc like 1, 1, 2. On CH this string does around 60 damage, so don't be afraid to throw this out.
4, 4, 4 / 4, 4, d+4 / 4, 4, 1
alot of online Wangs use this alot. It's decent but don't try and spam it like you do with df+4 (wink wink nudge nudge).
4,4,4 is asz. The last hit is high and there's no mixup to it at all other than the 2nd hit hitting low for not that much damage.
4, 4, d+4 adds another low on the end. This will usually hit because the mid option is a launcher and they won't wanna duck.
4, 4, 1 is high, low, mid and launches. For the purpose of getting this to launch, just use d+4, 1 and d+4, d+4. The mixup is the same, but d+4, 1 launches on CH.
Waning Moon (df,df+2+4)
Wang's infamous throw. Tag bufferable. The easiest followup for full combo is run up db+4, 2 in the back. Other options include qcf+2, d+1+2 and b+2, 1, 1+2. 1+2 break.
qcf+2 Deathfist
This is your go to whiff punish from any distance where df+2, 1 won't hit. Use wisely.