Post by xxTakeshi on Aug 14, 2013 17:44:57 GMT
Last Updated: Monday, January 14th, 2013
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Project Updated and Maintained by: xxTakeshi
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This guide is a compilation of all the user submitted combos, hints, tips, and tricks. All data has been researched or resourced by the credited user(s). None of this data is final, and is susceptible to change; be it due to error, update, or request. This is not an all inclusive/exclusive guide; feel free to give your inputs, suggestions, or feedback.
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Getting Started:
References:
***TEKKEN Notation***
***Frame Data***
Table of Contents
1.)……………………………. The Basics
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1.) The Basics
By: @munchiee and Jac
1a.) Components
Launchers
d/f+2
*wr 2
*d+3,2
CH_qcf+1
d/b+3
ss 1+2
*d/f+3,2,1,4
CH_ss 2
d/b+1,4
*u/b+4
CH_4
d/f+3,1,4,2,4
3,3,4
1,2,1,4
2,1,4
*Taggable
Bound Moves
ss 3
d/b+1
d+2
f +3,2
f+3~b, 1+2
Pokes
ff+2
d/f+1,2
f+4
d/b+1,1
u/f+1,3
4
d+4,1
d/f+3,2
Homing Attacks
b+4
ff+2
1b.) Game Flow Options
*Note: Anna Williams is poke friendly and hard hitting character. She can do some real damage if used correctly.
Sidestep Options
ss2
ss3
ss1+2
Lures
B+3
f+3, b+3
d/f+1,2,3~B
Options on Grounded Enemies
ff+1+2
ff+4
d/f+4
d/b+3
d/b+3+4
d+3+4
Oki Options
d+4,1
FC_d/f+4,1
d/f+1
f+3,2
Zoning Tools:
f+4
ff+1+2
4
f+1+2
b+4
1c.) Useful Combos
Solo Play
d/f+2, d/f+1, d/f+3,2, ss 3, u/f+1,3,3+4
ff+3, d+4,1, f+2, d/b+1, u/f+1,3,3+4
d/b+3, d+4,1, f+3,2~B! d/b+3+4,3
CH_qcf+1, qcf+1, f+3,2~B! u/f+1,3,3+4
d/b+1,4 d+4,1, f+3,2~B! d/b+3+4,3 {or qcf+2,1}
Risky Solo Combos
d/f+2, d/f+3,2~f, 1, f+3,2, qcf+2,1
d/f+2, qcf+1, 1, qcf+1, f+3,2, qcf+2,1
CH_qcf+1, qcf+1, 1, qcf+1, f+3,2, qcf+2,1
CH_qcf+1 U/F,4 (high jump kick) d/f3,2~ss3B! qcf2,1
*d/f3,[1],4,[2],[4], d4,1 f3,2B! qcf+2,1
*Chunky damage providing all hits land.
Special Tag Moves
qcf+1+2~5 (Nina)
u/f+1+2~5 (Kazuya)
1d.) Stances
-b+3
Moves that transition into stance Chaos Judgement:
B = (Hold back)
d/f1,2,3~B
f3~B
ff3,4,b3
d/f3,1B
Moves that transition into Crouch Dash Creeping Step:
D/F = (Hold df)
d/f3,2 D/F
Cancels:
*Note: SS before '1' makes contact
d+4,1~SS
FC_d/f+4,1~SS
*d/f+3,1,4,2~SS: Also side step-able
*Sidestep after 2 makes contact.
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CREDITS
- @munchiee
- Jac
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Thanks everyone for your help with this “guide”. I hope those of you reading this information find it helpful, and are able to improve your skills, or expand your knowledge. Keep an eye out for other editions of “Dissected”, to be compiled for all TEKKEN TAG TOURNEMENT 2 characters, with your help of course!
Have comments or concerns? Post them below.
-xxTakeshi
----------------------------------------------------------
Project Updated and Maintained by: xxTakeshi
----------------------------------------------------------
This guide is a compilation of all the user submitted combos, hints, tips, and tricks. All data has been researched or resourced by the credited user(s). None of this data is final, and is susceptible to change; be it due to error, update, or request. This is not an all inclusive/exclusive guide; feel free to give your inputs, suggestions, or feedback.
----------------------------------------------------------
Getting Started:
References:
***TEKKEN Notation***
***Frame Data***
Table of Contents
1.)……………………………. The Basics
----------------------------------------------------------
1.) The Basics
By: @munchiee and Jac
1a.) Components
Launchers
d/f+2
*wr 2
*d+3,2
CH_qcf+1
d/b+3
ss 1+2
*d/f+3,2,1,4
CH_ss 2
d/b+1,4
*u/b+4
CH_4
d/f+3,1,4,2,4
3,3,4
1,2,1,4
2,1,4
*Taggable
Bound Moves
ss 3
d/b+1
d+2
f +3,2
f+3~b, 1+2
Pokes
ff+2
d/f+1,2
f+4
d/b+1,1
u/f+1,3
4
d+4,1
d/f+3,2
Homing Attacks
b+4
ff+2
1b.) Game Flow Options
*Note: Anna Williams is poke friendly and hard hitting character. She can do some real damage if used correctly.
Sidestep Options
ss2
ss3
ss1+2
Lures
B+3
f+3, b+3
d/f+1,2,3~B
Options on Grounded Enemies
ff+1+2
ff+4
d/f+4
d/b+3
d/b+3+4
d+3+4
Oki Options
d+4,1
FC_d/f+4,1
d/f+1
f+3,2
Zoning Tools:
f+4
ff+1+2
4
f+1+2
b+4
1c.) Useful Combos
Solo Play
d/f+2, d/f+1, d/f+3,2, ss 3, u/f+1,3,3+4
ff+3, d+4,1, f+2, d/b+1, u/f+1,3,3+4
d/b+3, d+4,1, f+3,2~B! d/b+3+4,3
CH_qcf+1, qcf+1, f+3,2~B! u/f+1,3,3+4
d/b+1,4 d+4,1, f+3,2~B! d/b+3+4,3 {or qcf+2,1}
Risky Solo Combos
d/f+2, d/f+3,2~f, 1, f+3,2, qcf+2,1
d/f+2, qcf+1, 1, qcf+1, f+3,2, qcf+2,1
CH_qcf+1, qcf+1, 1, qcf+1, f+3,2, qcf+2,1
CH_qcf+1 U/F,4 (high jump kick) d/f3,2~ss3B! qcf2,1
*d/f3,[1],4,[2],[4], d4,1 f3,2B! qcf+2,1
*Chunky damage providing all hits land.
Special Tag Moves
qcf+1+2~5 (Nina)
u/f+1+2~5 (Kazuya)
1d.) Stances
-b+3
Moves that transition into stance Chaos Judgement:
B = (Hold back)
d/f1,2,3~B
f3~B
ff3,4,b3
d/f3,1B
Moves that transition into Crouch Dash Creeping Step:
D/F = (Hold df)
d/f3,2 D/F
Cancels:
*Note: SS before '1' makes contact
d+4,1~SS
FC_d/f+4,1~SS
*d/f+3,1,4,2~SS: Also side step-able
*Sidestep after 2 makes contact.
----------------------------------------------------------
CREDITS
- @munchiee
- Jac
----------------------------------------------------------
Thanks everyone for your help with this “guide”. I hope those of you reading this information find it helpful, and are able to improve your skills, or expand your knowledge. Keep an eye out for other editions of “Dissected”, to be compiled for all TEKKEN TAG TOURNEMENT 2 characters, with your help of course!
Have comments or concerns? Post them below.
-xxTakeshi