Post by Jac on Aug 14, 2013 19:44:14 GMT
My Top Ten Moves For Devil Jin:
1. EWGF - Fantastic move wielding 5+ frames on block is a tag buffer-able launcher, perfect move offensively and defensively, great zoning tool, good hitbox, PEWGF = 14 frame punisher which can be very difficult. Bad on whiff and sometimes has difficult execution. Just WOW.
2. db2 - Good high crushing move, allows you to stay FC giving you WS options, can be done out of WD and is quite concealable. Isn't launch punishable on block.
3. uf4 - Low crushes, safe, Hellsweep or df3,2,4 if your opponent back rolls.
4. ff2 - Great move especially for distancing. Can be delayed so it can be done right at the end of a dash which means it's perfect for WD-ing, it looks like it high crushes but it may not.
5. ff4 - Great move offensively or defensively. Offensively = against wall. Defensively = Zoning. Can be done out of WD and is safe on block due to pushback. High though so use scarcely.
6. 1,1,2 + 1,2,2- Great 10 frame KD punisher allowing WD mix-ups, hit confirmable but -17 on block. 1,2,2 also 10 frames does not KD but is max damage 10 frame punisher, -12 on block. Both NC.
7. Hellsweep (CD4,4) - Fast low sweep which is a NC. On CH gives full combo and against the wall on FUFT opponent gives a rebound. Which makes Devil Jin deadly up close at the wall.
8. b1,2- Great NC 12 frame punisher which can either KD or W! There is also a fake which can be used to bait your opponent if they try to parry you or just extra hesitation against the wall.
9. b4 (2+4 throw mix up) - Great mid, safe after a 2+4 throw b4 can CH if they try get up kick giving you a full combo. This move also hits grounded which makes him even scarier if your opponent stays grounded.
10. WS4 - Great move out of wavedash to apply pressure. It is safe and is +8 on hit.
1. EWGF - Fantastic move wielding 5+ frames on block is a tag buffer-able launcher, perfect move offensively and defensively, great zoning tool, good hitbox, PEWGF = 14 frame punisher which can be very difficult. Bad on whiff and sometimes has difficult execution. Just WOW.
2. db2 - Good high crushing move, allows you to stay FC giving you WS options, can be done out of WD and is quite concealable. Isn't launch punishable on block.
3. uf4 - Low crushes, safe, Hellsweep or df3,2,4 if your opponent back rolls.
4. ff2 - Great move especially for distancing. Can be delayed so it can be done right at the end of a dash which means it's perfect for WD-ing, it looks like it high crushes but it may not.
5. ff4 - Great move offensively or defensively. Offensively = against wall. Defensively = Zoning. Can be done out of WD and is safe on block due to pushback. High though so use scarcely.
6. 1,1,2 + 1,2,2- Great 10 frame KD punisher allowing WD mix-ups, hit confirmable but -17 on block. 1,2,2 also 10 frames does not KD but is max damage 10 frame punisher, -12 on block. Both NC.
7. Hellsweep (CD4,4) - Fast low sweep which is a NC. On CH gives full combo and against the wall on FUFT opponent gives a rebound. Which makes Devil Jin deadly up close at the wall.
8. b1,2- Great NC 12 frame punisher which can either KD or W! There is also a fake which can be used to bait your opponent if they try to parry you or just extra hesitation against the wall.
9. b4 (2+4 throw mix up) - Great mid, safe after a 2+4 throw b4 can CH if they try get up kick giving you a full combo. This move also hits grounded which makes him even scarier if your opponent stays grounded.
10. WS4 - Great move out of wavedash to apply pressure. It is safe and is +8 on hit.