Western
Beginner 入門生
Looking at frame data like it makes me better.
Posts: 35
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Post by Western on Aug 4, 2013 22:24:44 GMT
Now I do know the fact that ATP Aris made some frame data but he does not getting the most promising feedback. I had a look on some TTT2 Unlimited frame data! Do you guys think I can trust it ? Also if you have anything more trusty then the ATP frame data I would appreciate it!
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Post by Jac on Aug 4, 2013 23:07:15 GMT
No i wouldn't go with Unlimited frame data. I'll get a link with accurate frame data for you soon.
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Western
Beginner 入門生
Looking at frame data like it makes me better.
Posts: 35
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Post by Western on Aug 5, 2013 3:34:19 GMT
Oh well I can't thank you enough!
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Post by Jac on Aug 5, 2013 5:06:26 GMT
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Post by HaseoEX on Aug 5, 2013 5:11:06 GMT
I think there should be a post where someone may explain frame data properly so... people can get the concept on how to punish, block, etc etc The number's itself just doesn't say anything much. If people want to get better they need a proper explanation to what frame data is, not just the vets, but for those who are new and want to learn.
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Post by Jac on Aug 5, 2013 5:16:51 GMT
Frame data is a very technical subject, learning something as in depth is something that can potential deter people away from learning. As a beginner of T6 I started off with learning my character and his command list. Then learning the properties of his move, FC, homing move, zoning move etc. Then mechanics of the game, bound, ukemi etc and then moved on to juggles and the rest of it. In TTT2 NOW i'm only just wrapping my head round frame data and the vast amount of numbers i have to remember for each move. Frame data in T6 was a nightmare for me.. There will be a thread in Strat soon.
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Post by HaseoEX on Aug 5, 2013 5:21:01 GMT
Frame data is a very technical subject, learning something as in depth is something that can potential deter people away from learning. As a beginner of T6 I started off with learning my character and his command list. Then learning the properties of his move, FC, homing move, zoning move etc. Then mechanics of the game, bound, ukemi etc and then moved on to juggles and the rest of it. In TTT2 NOW i'm only just wrapping my head round frame data and the vast amount of numbers i have to remember for each move. Frame data in T6 was a nightmare for me.. There will be a thread in Strat soon. that's good because I want to help you work on that. We can dissect it down little by little for people to learn faster. They're some frame data guides online that simple explains what frame data is without needing to go into depth. We can either divide into sections where there's a beginners, intermediate, and expert guide. So that way we don't have to shove the entire thread down someones throat. We just gotta think about being in their shoes and what they're thinking on what they need to know.
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Post by Jac on Aug 5, 2013 5:21:51 GMT
Any questions you have about the game will be answered here by a mod or anyone else who gets to it first.
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Western
Beginner 入門生
Looking at frame data like it makes me better.
Posts: 35
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Post by Western on Aug 5, 2013 6:55:04 GMT
Thank you Jac. If I am not completely stupid then I think that this is the site I found the Unlimited frame data. I guess I only had to look around!
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Post by Jac on Aug 5, 2013 14:30:39 GMT
You're welcome but not every character is there though. If you have a question regarding Tekken from now on ask it in the question thread in Tekken Tag Tournament 2 it's stickied. I'll just merge this thread with it.
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Western
Beginner 入門生
Looking at frame data like it makes me better.
Posts: 35
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Post by Western on Aug 9, 2013 7:26:43 GMT
I see that some people measure the range of some moves but I don't know how! For example some people say "throw range" and its pretty obvious what it means but some guys say stuff like "range 1" or "range 2" Can someone explain it to me? Im such a scrub
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Post by 50percentelf on Aug 9, 2013 8:19:18 GMT
The best way to explain it is to go online mode and while waiting there are different squares to help measure distances. Also, throw range can mean two different things. Throws without forward momentum do not have as much reach and I also believe they don't track nearly as well. I think you can also measure ranges by backdashes but I never really learned properly about the ranges by being told. It's something that comes naturally as you play.
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Western
Beginner 入門生
Looking at frame data like it makes me better.
Posts: 35
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Post by Western on Aug 9, 2013 8:29:27 GMT
Oh so those squares DO have some use! Thanks for the reply!
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Post by Moose on Aug 9, 2013 13:03:38 GMT
Range 1 means 1 character length away. Basically meaning 1 average character (standing up) could fit between you and your opponent. Usually, it's more of a 2D term though since character size isn't as diverse as it is in Tekken. In SF, there are only 3 different hitboxes.
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Western
Beginner 入門生
Looking at frame data like it makes me better.
Posts: 35
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Post by Western on Aug 9, 2013 21:02:04 GMT
Thanks moose that was my first thought but it seemed like a weird way of measuring range. I never played SF as much to know this kind of stuff it seems. Heck it took me 7months to figure out the focus cancel!!
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Post by 50percentelf on Aug 9, 2013 21:48:53 GMT
Thanks moose that was my first thought but it seemed like a weird way of measuring range. I never played SF as much to know this kind of stuff it seems. Heck it took me 7months to figure out the focus cancel!! use the squares it's a better system.
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dragonarse1
Marauder 猛虎
I main Dr.B and I am proud of it.
Posts: 500
Likes: 30
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Post by dragonarse1 on Aug 11, 2013 15:18:47 GMT
What is the damage multiplier in rage mode? I think it's 1.5 but I'm unsure.
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killerchillin
Beginner 入門生
PPP (Paul Punch Party) :D
Posts: 62
Likes: 4
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Post by killerchillin on Aug 11, 2013 16:27:52 GMT
What is the damage multiplier in rage mode? I think it's 1.5 but I'm unsure. Well, i know this Paul's death fist On CH with no rage: 72 dmg On CH with rage: 96 dmg, so it's not that much, but i'm too lazy to calculate it, feel free to do it for me
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Post by 50percentelf on Aug 11, 2013 16:35:03 GMT
Does anyone know how much faster ducking with down back opposed to just down is. Don't tell me it's not faster cause I know it is.
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Post by Jac on Aug 11, 2013 18:09:23 GMT
Wouldn't it be one frame slower? I thought each input takes one frame.
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